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2022-08-11Use the same music headers as pokecrystal (#382)Rangi1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-5/+5
2020-07-07Use HIGH() and LOW()Rangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-1/+1
2019-07-27Update audio macro namesdannye1-1/+1
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2016-07-27Redo audio header macrodannye1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-2/+2
2016-05-30League PC code, address comments for hidden_items.asmluckytyphlosion1-8/+6
2015-08-08commented audio codeYamaArashi1-1/+1
2015-07-22Rename sound effect filesdannye1-2/+2
2015-07-19Name sound effectsdannye1-2/+2
2015-07-18small changesYamaArashi1-10/+12
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi1-3/+3
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-2/+2
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+69