| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2022-08-11 | Use the same music headers as pokecrystal (#382) | Rangi | 1 | -1/+1 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -5/+5 | |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -3/+3 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -2/+2 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -1/+1 | |
| 2019-07-27 | Update audio macro names | dannye | 1 | -1/+1 | |
| change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| 2016-07-27 | Redo audio header macro | dannye | 1 | -1/+1 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -2/+2 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -2/+2 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -2/+2 | |
| 2016-05-30 | League PC code, address comments for hidden_items.asm | luckytyphlosion | 1 | -8/+6 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -1/+1 | |
| 2015-07-22 | Rename sound effect files | dannye | 1 | -2/+2 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -2/+2 | |
| 2015-07-18 | small changes | YamaArashi | 1 | -10/+12 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -3/+3 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -2/+2 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+69 | |
