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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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overworld
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elevator.asm
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Author
Age
Files
Lines
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Use HIGH() and LOW()
Rangi
2020-07-07
1
-1
/
+1
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-3
/
+3
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-2
/
+2
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-1
/
+1
*
Update audio macro names
dannye
2019-07-27
1
-1
/
+1
*
Redo audio header macro
dannye
2016-07-27
1
-1
/
+1
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-2
/
+2
*
remove address comments
YamaArashi
2016-06-11
1
-2
/
+2
*
commented audio code
YamaArashi
2015-08-08
1
-1
/
+1
*
Rename sound effect files
dannye
2015-07-22
1
-2
/
+2
*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
1
-10
/
+12
|
\
|
*
small changes
YamaArashi
2015-07-18
1
-10
/
+12
*
|
Name sound effects
dannye
2015-07-19
1
-2
/
+2
|
/
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-2
/
+2
*
serial/trade/misc
YamaArashi
2015-02-07
1
-3
/
+3
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-1
/
+1
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-2
/
+2
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+69