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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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overworld
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healing_machine.asm
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Age
Files
Lines
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-07-02
1
-7
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+7
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Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
1
-7
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+7
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-01-30
1
-3
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+3
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wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
1
-1
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+1
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wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
2022-07-09
1
-1
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+1
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-04-17
1
-2
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+2
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Use rgbds 0.5.0 features:
Rangi
2021-04-17
1
-2
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+2
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
1
-0
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+0
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Fix file modes
dannye
2020-11-14
1
-0
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+0
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*
Sync more with pokeyellow
Rangi
2020-11-06
1
-1
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+1
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*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-7
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+9
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Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-2
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+2
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Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-5
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+5
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Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...
Rangi
2020-07-06
1
-2
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+2
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Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-2
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+2
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*
Organize gfx/
Rangi
2020-06-27
1
-1
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+1
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use rept macro
akatsuki-py
2020-05-24
1
-9
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+2
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remove address comments
YamaArashi
2016-06-11
1
-5
/
+5
*
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Define OAM_HIGH_PALS for %100 in OAM attributes
Rangi
2020-11-06
1
-7
/
+7
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Start reorganizing pokeyellow
Rangi
2020-11-04
1
-1
/
+1
*
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Sync with pokered
dannye
2020-11-04
1
-24
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+19
*
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fix some constants
yenatch
2018-04-01
1
-1
/
+1
*
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sync engine code with pokered
YamaArashi
2016-06-11
1
-12
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+12
*
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remove address comments
YamaArashi
2016-06-11
1
-5
/
+5
*
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Rename some palette labels.
luckytyphlosion
2015-10-12
1
-3
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+3
*
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Make pokeyellow build correctly.
luckytyphlosion
2015-09-03
1
-1
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+1
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Fixes.
luckytyphlosion
2015-08-30
1
-2
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+0
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Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
1
-25
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+25
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Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-08-10
1
-20
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+20
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*
commented audio code
YamaArashi
2015-08-08
1
-20
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+20
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*
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Replace some hardcoded data sizes
dannye
2015-08-09
1
-1
/
+1
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/
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*
Use more lb
dannye
2015-08-05
1
-1
/
+1
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*
Unify audio bank references
dannye
2015-07-22
1
-1
/
+1
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*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
1
-3
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+4
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small changes
YamaArashi
2015-07-18
1
-3
/
+4
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*
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Name sound effects
dannye
2015-07-19
1
-1
/
+1
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/
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*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-8
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+8
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*
Hardcoded audio bank references
U-Daniel-PC\Daniel
2015-06-12
1
-1
/
+1
*
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Fix bank1c errors and a few missed bank0 errors.
luckytyphlosion
2015-08-09
1
-4
/
+4
*
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Attempt to make Yellow buildable, part 6.
luckytyphlosion
2015-08-03
1
-4
/
+4
*
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More bank1c documentation.
luckytyphlosion
2015-07-12
1
-24
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+26
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/
*
commented battle stuff
YamaArashi
2015-02-07
1
-8
/
+9
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-1
/
+1
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-10
/
+10
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+102