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* Merge branch 'master' of https://github.com/pret/pokereddannye2025-07-021-7/+7
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| * Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-7/+7
* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-01-301-3/+3
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| * wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-1/+1
* | wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-091-1/+1
* | Merge branch 'master' of https://github.com/pret/pokereddannye2021-04-171-2/+2
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| * Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
| * Sync more with pokeyellowRangi2020-11-061-1/+1
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-7/+9
| * Use 'tile' and 'tiles' macrosRangi2020-07-071-2/+2
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-5/+5
| * Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-061-2/+2
| * Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| * Organize gfx/Rangi2020-06-271-1/+1
| * use rept macroakatsuki-py2020-05-241-9/+2
| * remove address commentsYamaArashi2016-06-111-5/+5
* | Define OAM_HIGH_PALS for %100 in OAM attributesRangi2020-11-061-7/+7
* | Start reorganizing pokeyellowRangi2020-11-041-1/+1
* | Sync with pokereddannye2020-11-041-24/+19
* | fix some constantsyenatch2018-04-011-1/+1
* | sync engine code with pokeredYamaArashi2016-06-111-12/+12
* | remove address commentsYamaArashi2016-06-111-5/+5
* | Rename some palette labels.luckytyphlosion2015-10-121-3/+3
* | Make pokeyellow build correctly.luckytyphlosion2015-09-031-1/+1
* | Fixes.luckytyphlosion2015-08-301-2/+0
* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-25/+25
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-20/+20
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| | * commented audio codeYamaArashi2015-08-081-20/+20
| * | Replace some hardcoded data sizesdannye2015-08-091-1/+1
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| * Use more lbdannye2015-08-051-1/+1
| * Unify audio bank referencesdannye2015-07-221-1/+1
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-3/+4
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| | * small changesYamaArashi2015-07-181-3/+4
| * | Name sound effectsdannye2015-07-191-1/+1
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-8/+8
| * Hardcoded audio bank referencesU-Daniel-PC\Daniel2015-06-121-1/+1
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-4/+4
* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-4/+4
* | More bank1c documentation.luckytyphlosion2015-07-121-24/+26
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* commented battle stuffYamaArashi2015-02-071-8/+9
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-10/+10
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+102