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* Rename some palette labels.luckytyphlosion2015-10-12
* Make pokeyellow build correctly.luckytyphlosion2015-09-03
* Fixes.luckytyphlosion2015-08-30
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-10
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| | * commented audio codeYamaArashi2015-08-08
| * | Replace some hardcoded data sizesdannye2015-08-09
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| * Use more lbdannye2015-08-05
| * Unify audio bank referencesdannye2015-07-22
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
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| | * small changesYamaArashi2015-07-18
| * | Name sound effectsdannye2015-07-19
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| * Hardcoded audio bank referencesU-Daniel-PC\Daniel2015-06-12
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-09
* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-03
* | More bank1c documentation.luckytyphlosion2015-07-12
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* commented battle stuffYamaArashi2015-02-07
* Commented more sprite and map codeYamaArashi2014-09-13
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22