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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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hidden_objects.asm
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Author
Age
Files
Lines
*
Use macros to enforce "hidden object" constraints, and rename them to "hidden...
Rangi
2026-01-07
1
-133
/
+0
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-6
/
+6
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-3
/
+3
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
*
Port two HRAM labels from pokeyellow
Rangi
2020-07-05
1
-5
/
+5
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-7
/
+7
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-1
/
+1
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-2
/
+2
*
remove address comments
YamaArashi
2016-06-11
1
-3
/
+3
*
No more W_
dannye
2015-08-30
1
-7
/
+7
*
misc
YamaArashi
2015-07-18
1
-5
/
+5
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-53
/
+57
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-2
/
+2
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-20
/
+20
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+129