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2020-11-14Fix file modesdannye1-0/+0
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-2/+2
2020-07-07Use 'tile' and 'tiles' macrosRangi1-1/+1
2020-07-07Sync coordinate macros with pokecrystalRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-06-23Move more tables from engine/ to data/Rangi1-11/+1
2016-06-11remove address commentsYamaArashi1-5/+5
2015-08-30No more W_dannye1-1/+1
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-05Use more lbdannye1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-25/+25
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+87