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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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ledges.asm
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
1
-2
/
+2
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-1
/
+1
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-1
/
+1
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-1
/
+1
2020-06-27
Organize gfx/
Rangi
1
-1
/
+1
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-11
/
+1
2016-06-11
remove address comments
YamaArashi
1
-5
/
+5
2015-08-30
No more W_
dannye
1
-1
/
+1
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+2
2015-08-05
Use more lb
dannye
1
-2
/
+2
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-25
/
+25
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-4
/
+4
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-9
/
+9
2014-05-25
Rename joypad registers.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+87