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* Fix file modesdannye2020-11-141-0/+0
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-2/+2
* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+1
* Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-1/+1
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Organize gfx/Rangi2020-06-271-1/+1
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
* Move more tables from engine/ to data/Rangi2020-06-231-11/+1
* remove address commentsYamaArashi2016-06-111-5/+5
* No more W_dannye2015-08-301-1/+1
* Replace some hardcoded data sizesdannye2015-08-091-1/+2
* Use more lbdannye2015-08-051-2/+2
* Name sound effectsdannye2015-07-191-1/+1
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-25/+25
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-4/+4
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-9/+9
* Rename joypad registers.yenatch2014-05-251-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+87