| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2026-01-17 | 1 | -1/+1 |
| |\ | |||||
| | * | Use more hardware and graphics constants (#532) | Narishma-gb | 2025-11-18 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | ||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2025-07-02 | 1 | -2/+2 |
| |\| | |||||
| | * | Use combined hardware constants | Rangi42 | 2025-06-30 | 1 | -1/+1 |
| | | | |||||
| | * | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 2025-06-30 | 1 | -5/+5 |
| | | | |||||
| | * | `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472) | Vortyne | 2024-09-29 | 1 | -4/+7 |
| | | | |||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2024-09-25 | 1 | -4/+4 |
| |\| | |||||
| | * | Identify various flag labels and bit constants (#454) | Sylvie | 2024-07-16 | 1 | -4/+4 |
| | | | |||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2023-11-20 | 1 | -1/+1 |
| |\| | |||||
| | * | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 2023-07-13 | 1 | -1/+1 |
| | | | | | | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | ||||
| * | | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 2022-07-09 | 1 | -3/+3 |
| | | | |||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2020-11-14 | 1 | -0/+0 |
| |\| | |||||
| | * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
| | | | |||||
| | * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 | 1 | -2/+2 |
| | | | |||||
| | * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 | 1 | -1/+1 |
| | | | |||||
| | * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 | 1 | -1/+1 |
| | | | |||||
| | * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -1/+1 |
| | | | |||||
| | * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 | 1 | -1/+1 |
| | | | |||||
| | * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 | 1 | -1/+1 |
| | | | | | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||||
| | * | Organize gfx/ | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | |||||
| | * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| | * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -11/+1 |
| | | | | | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| | * | remove address comments | YamaArashi | 2016-06-11 | 1 | -5/+5 |
| | | | |||||
| | * | No more W_ | dannye | 2015-08-30 | 1 | -1/+1 |
| | | | |||||
| * | | Sync with pokered | dannye | 2020-11-04 | 1 | -18/+8 |
| | | | |||||
| * | | Rename spritestatedata structs. | luckytyphlosion | 2018-11-18 | 1 | -1/+1 |
| | | | |||||
| * | | remove address comments | YamaArashi | 2016-06-11 | 1 | -6/+6 |
| | | | |||||
| * | | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 | 1 | -1/+1 |
| | | | |||||
| * | | Ledges | pikalaxalt | 2016-05-22 | 1 | -11/+15 |
| | | | |||||
| * | | Complete documentation of bank3 | luckytyphlosion | 2015-10-18 | 1 | -1/+1 |
| |/ | | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | ||||
| * | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -1/+2 |
| | | |||||
| * | Use more lb | dannye | 2015-08-05 | 1 | -2/+2 |
| | | | | | and other clean up | ||||
| * | Name sound effects | dannye | 2015-07-19 | 1 | -1/+1 |
| | | |||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -1/+1 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -25/+25 |
| | | |||||
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -4/+4 |
| | | |||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -2/+1 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -2/+1 |
| | | |||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
| | | |||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -9/+9 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -2/+2 |
| | | |||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+87 |
