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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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map_sprites.asm
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*
Merge branch 'master' of github.com:pret/pokeyellow
pikalaxalt
2016-06-08
1
-16
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+15
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\
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Clean up white space
dannye
2016-06-06
1
-16
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+16
*
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Split out pikachu engine functions; sprite state data macros
pikalaxalt
2016-06-06
1
-59
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+65
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/
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Comment map_sprites.asm
luckytyphlosion
2015-11-21
1
-59
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+68
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LoadPokedexTilePatterns and engine/overworld/map_sprites.asm
luckytyphlosion
2015-11-21
1
-340
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+254
*
engine/menu/start_menu.asm
luckytyphlosion
2015-11-15
1
-3
/
+3
*
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-29
1
-10
/
+10
*
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
1
-8
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+8
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*
fix variable naming
YamaArashi
2015-07-18
1
-8
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+8
*
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Fix EOL to LF to make push requests more doable.
luckytyphlosion
2015-06-05
1
-440
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+440
*
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Completed home/overworld.asm with other related functions
luckytyphlosion
2015-05-17
1
-440
/
+440
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/
*
Rename some labels
YamaArashi
2015-02-08
1
-3
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+3
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Named wram symbols
YamaArashi
2015-02-07
1
-3
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+3
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-3
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+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-13
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+13
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+440