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2020-08-17Identify some map object related constantsRangi1-41/+41
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-1/+1
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-96/+103
2020-07-07Sync coordinate macros with pokecrystalRangi1-2/+2
2020-07-07Use HIGH() and LOW()Rangi1-11/+11
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-52/+52
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-25/+25
2020-07-03Replace raw hex values with HRAM constantsRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-42/+42
2020-05-01Fix comment from Y pos to X posAkatsuki-py1-1/+1
2019-07-07Replace some hard-coded values with constantsRangi1-7/+9
2017-06-24Fix typos in commentsdannye1-4/+4
2016-06-12sync tileset WRAM labelsYamaArashi1-2/+2
2016-06-12sync engine code with pokeyellowYamaArashi1-10/+9
2016-06-11remove address commentsYamaArashi1-23/+23
2016-01-29Macrofy sprite status data in WRA0PikalaxALT1-3/+3
2015-08-30No more W_dannye1-9/+9
2015-08-29documented flags and misc. fixesYamaArashi1-3/+8
2015-07-19namingYamaArashi1-13/+13
2015-07-18miscYamaArashi1-9/+8
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-07-17More direction constantsdannye1-2/+2
2015-07-15more movement stuffYamaArashi1-12/+16
2015-07-15commented movement stuffYamaArashi1-111/+123
2015-07-14Use more screen dimension constantsdannye1-2/+2
2015-07-14Use more *Coorddannye1-1/+1
2015-07-04Start using text predef macrosdannye1-18/+18
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-10/+10
2015-02-08Rename some labelsYamaArashi1-2/+2
2015-02-07Named wram symbolsYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-6/+8
2014-09-08Add comments regarding menus and spritesYamaArashi1-7/+10
2014-07-28Commented functionYamaArashi1-4/+4
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-41/+41
2014-05-25Split out overworld object movement.yenatch1-0/+858