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* Identify some map object related constantsRangi2020-08-171-41/+41
* Reformat map scripts' coordinate and movement dataRangi2020-07-161-1/+1
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-96/+103
* Sync coordinate macros with pokecrystalRangi2020-07-071-2/+2
* Use HIGH() and LOW()Rangi2020-07-071-11/+11
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-52/+52
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-25/+25
* Replace raw hex values with HRAM constantsRangi2020-07-031-2/+2
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-42/+42
* Fix comment from Y pos to X posAkatsuki-py2020-05-011-1/+1
* Replace some hard-coded values with constantsRangi2019-07-071-7/+9
* Fix typos in commentsdannye2017-06-241-4/+4
* sync tileset WRAM labelsYamaArashi2016-06-121-2/+2
* sync engine code with pokeyellowYamaArashi2016-06-121-10/+9
* remove address commentsYamaArashi2016-06-111-23/+23
* Macrofy sprite status data in WRA0PikalaxALT2016-01-291-3/+3
* No more W_dannye2015-08-301-9/+9
* documented flags and misc. fixesYamaArashi2015-08-291-3/+8
* namingYamaArashi2015-07-191-13/+13
* miscYamaArashi2015-07-181-9/+8
* Consolidate coord macrosdannye2015-07-181-1/+1
* More direction constantsdannye2015-07-171-2/+2
* more movement stuffYamaArashi2015-07-151-12/+16
* commented movement stuffYamaArashi2015-07-151-111/+123
* Use more screen dimension constantsdannye2015-07-141-2/+2
* Use more *Coorddannye2015-07-141-1/+1
* Start using text predef macrosdannye2015-07-041-18/+18
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-10/+10
* Rename some labelsYamaArashi2015-02-081-2/+2
* Named wram symbolsYamaArashi2015-02-071-2/+2
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-6/+8
* Add comments regarding menus and spritesYamaArashi2014-09-081-7/+10
* Commented functionYamaArashi2014-07-281-4/+4
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-41/+41
* Split out overworld object movement.yenatch2014-05-251-0/+858