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* Identify some map object related constantsRangi2020-08-171-41/+41
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-1/+1
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-96/+103
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* Sync coordinate macros with pokecrystalRangi2020-07-071-2/+2
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* Use HIGH() and LOW()Rangi2020-07-071-11/+11
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-52/+52
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-25/+25
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* Replace raw hex values with HRAM constantsRangi2020-07-031-2/+2
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-42/+42
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* Fix comment from Y pos to X posAkatsuki-py2020-05-011-1/+1
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* Replace some hard-coded values with constantsRangi2019-07-071-7/+9
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* Fix typos in commentsdannye2017-06-241-4/+4
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* sync tileset WRAM labelsYamaArashi2016-06-121-2/+2
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* sync engine code with pokeyellowYamaArashi2016-06-121-10/+9
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* remove address commentsYamaArashi2016-06-111-23/+23
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* Macrofy sprite status data in WRA0PikalaxALT2016-01-291-3/+3
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* No more W_dannye2015-08-301-9/+9
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* documented flags and misc. fixesYamaArashi2015-08-291-3/+8
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* namingYamaArashi2015-07-191-13/+13
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* miscYamaArashi2015-07-181-9/+8
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* Consolidate coord macrosdannye2015-07-181-1/+1
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* More direction constantsdannye2015-07-171-2/+2
| | | | facing directions, npc movement, joypad
* more movement stuffYamaArashi2015-07-151-12/+16
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* commented movement stuffYamaArashi2015-07-151-111/+123
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* Use more screen dimension constantsdannye2015-07-141-2/+2
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* Use more *Coorddannye2015-07-141-1/+1
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-18/+18
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-10/+10
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename some labelsYamaArashi2015-02-081-2/+2
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* Named wram symbolsYamaArashi2015-02-071-2/+2
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-6/+8
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* Add comments regarding menus and spritesYamaArashi2014-09-081-7/+10
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* Commented functionYamaArashi2014-07-281-4/+4
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-41/+41
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out overworld object movement.yenatch2014-05-251-0/+858