| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-07-15 | warp: polish menu (clear bg + hide sprites), 13 destinations, kill the bird | Ash Ketchum | 1 | -1/+1 | |
| - Hide the overworld behind the menu: wUpdateSpritesEnabled=$ff + ClearSprites + ClearScreen so no map tiles or NPCs bleed through. - Single-space the list via BIT_SINGLE_SPACED_LINES + BIT_DOUBLE_SPACED_MENU (restored on exit) so all 13 fly destinations fit: the 11 towns + Route 4 + Route 10 (every map with FlyWarpData coords). - No more bird: don't set BIT_USED_FLY (teleport-in instead of fly-in), and redirect _LeaveMapAnim's .flyAnimation to the plain warp-pad fade. Verified 0 sprites active through the warp transition. | |||||
| 2025-11-25 | Avoid magic numbers for most `CopyData` calls (#542) | Rangi | 1 | -3/+3 | |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -3/+3 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -1/+1 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -16/+16 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -12/+12 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -12/+12 | |
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -66/+52 | |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 1 | -8/+4 | |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -20/+16 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -3/+3 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -18/+18 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -6/+6 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -4/+4 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -8/+2 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2016-06-12 | Remove more address comments | dannye | 1 | -4/+4 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -13/+14 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -26/+26 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -26/+26 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -3/+3 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -2/+2 | |
| 2015-12-29 | More BankF documentation | luckytyphlosion | 1 | -1/+1 | |
| Also introduce bit direction constants and setpal macros | |||||
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -1/+1 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -2/+2 | |
| 2015-08-30 | Fixes. | luckytyphlosion | 1 | -1/+0 | |
| 2015-08-09 | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | 1 | -2/+2 | |
| 2015-08-05 | Use more lb | dannye | 1 | -4/+4 | |
| and other clean up | |||||
| 2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion | 1 | -7/+7 | |
| 2015-08-01 | Attempt to make Yellow buildable, part 2. | luckytyphlosion | 1 | -3/+3 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-22 | Rename sound effect files | dannye | 1 | -6/+6 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -6/+6 | |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -50/+65 | |
| 2015-07-12 | More bank1c documentation. | luckytyphlosion | 1 | -50/+61 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -11/+11 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-03-13 | relabel and add comment | YamaArashi | 1 | -1/+1 | |
| 2015-03-13 | commented mon_party_sprites.asm | YamaArashi | 1 | -1/+1 | |
| 2015-01-27 | Fix some sfx ids | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -170/+176 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -1/+1 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
