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path: root/engine/overworld/player_animations.asm (follow)
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* warp: polish menu (clear bg + hide sprites), 13 destinations, kill the birdAsh Ketchum7 days1-1/+1
| | | | | | | | | | | - Hide the overworld behind the menu: wUpdateSpritesEnabled=$ff + ClearSprites + ClearScreen so no map tiles or NPCs bleed through. - Single-space the list via BIT_SINGLE_SPACED_LINES + BIT_DOUBLE_SPACED_MENU (restored on exit) so all 13 fly destinations fit: the 11 towns + Route 4 + Route 10 (every map with FlyWarpData coords). - No more bird: don't set BIT_USED_FLY (teleport-in instead of fly-in), and redirect _LeaveMapAnim's .flyAnimation to the plain warp-pad fade. Verified 0 sprites active through the warp transition.
* Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-171-6/+6
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| * Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-3/+3
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| * Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-07-021-1/+1
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| * Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-09-251-15/+15
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| * Identify various flag labels and bit constants (#454)Sylvie2024-07-161-16/+16
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2022-09-121-1/+0
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| * wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-12/+12
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| * RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
| | | | | | New MACRO and DEF syntax
* | wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-091-12/+12
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* | RGBDS syntax updates (#86)vulcandth2022-06-061-1/+1
| | | | | | New MACRO and DEF syntax
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
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| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-8/+4
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| * Use 'tile' and 'tiles' macrosRangi2020-07-071-20/+16
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| * Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
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| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-18/+18
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| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-6/+6
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| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-4/+4
| | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
| * Move more tables from engine/ to data/Rangi2020-06-231-8/+2
| | | | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
| * sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
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| * remove address commentsYamaArashi2016-06-111-26/+26
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| * No more W_dannye2015-08-301-2/+2
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* | Sync with pokereddannye2020-11-041-66/+52
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* | sync engine code with pokeredYamaArashi2016-06-111-13/+14
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* | remove address commentsYamaArashi2016-06-111-26/+26
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* | Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-2/+2
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| * | Clean up white spacedannye2016-06-061-2/+2
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* | | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
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* | More BankF documentationluckytyphlosion2015-12-291-1/+1
| | | | | | | | Also introduce bit direction constants and setpal macros
* | Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
| | | | | | | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* | Fixes.luckytyphlosion2015-08-301-1/+0
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* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-62/+74
|\| | | | | | | Doesn't build.
| * Use more lbdannye2015-08-051-4/+4
| | | | | | | | and other clean up
| * more naming variablesYamaArashi2015-07-241-2/+2
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| * Rename sound effect filesdannye2015-07-221-6/+6
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| * Name sound effectsdannye2015-07-191-6/+6
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| * player animations, emotion bubbles, etc.YamaArashi2015-07-141-50/+65
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-11/+11
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-2/+2
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-7/+7
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* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-3/+3
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* | More bank1c documentation.luckytyphlosion2015-07-121-50/+61
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* relabel and add commentYamaArashi2015-03-131-1/+1
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* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
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