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path: root/engine/overworld/player_animations.asm (follow)
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* Fix file modesdannye2020-11-141-0/+0
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-8/+4
* Use 'tile' and 'tiles' macrosRangi2020-07-071-20/+16
* Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-18/+18
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-6/+6
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-4/+4
* Move more tables from engine/ to data/Rangi2020-06-231-8/+2
* sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
* remove address commentsYamaArashi2016-06-111-26/+26
* No more W_dannye2015-08-301-2/+2
* Use more lbdannye2015-08-051-4/+4
* more naming variablesYamaArashi2015-07-241-2/+2
* Rename sound effect filesdannye2015-07-221-6/+6
* Name sound effectsdannye2015-07-191-6/+6
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-50/+65
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-11/+11
* relabel and add commentYamaArashi2015-03-131-1/+1
* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-170/+176
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-12/+12
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-79/+79
* Rename joypad registers.yenatch2014-05-251-4/+4
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+520