| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | More BankF documentation | luckytyphlosion | 2015-12-29 | 1 | -1/+1 |
| | | | | | Also introduce bit direction constants and setpal macros | ||||
| * | Complete documentation of bank3 | luckytyphlosion | 2015-10-18 | 1 | -1/+1 |
| | | | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | ||||
| * | Fixes. | luckytyphlosion | 2015-08-30 | 1 | -1/+0 |
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| * | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 | 1 | -62/+74 |
| |\ | | | | | | | Doesn't build. | ||||
| | * | Use more lb | dannye | 2015-08-05 | 1 | -4/+4 |
| | | | | | | | | | and other clean up | ||||
| | * | more naming variables | YamaArashi | 2015-07-24 | 1 | -2/+2 |
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| | * | Rename sound effect files | dannye | 2015-07-22 | 1 | -6/+6 |
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| | * | Name sound effects | dannye | 2015-07-19 | 1 | -6/+6 |
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| | * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 | 1 | -50/+65 |
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| | * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -11/+11 |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | 2015-08-09 | 1 | -2/+2 |
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| * | | Attempt to make Yellow buildable, part 6. | luckytyphlosion | 2015-08-03 | 1 | -7/+7 |
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| * | | Attempt to make Yellow buildable, part 2. | luckytyphlosion | 2015-08-01 | 1 | -3/+3 |
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| * | | More bank1c documentation. | luckytyphlosion | 2015-07-12 | 1 | -50/+61 |
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| * | relabel and add comment | YamaArashi | 2015-03-13 | 1 | -1/+1 |
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| * | commented mon_party_sprites.asm | YamaArashi | 2015-03-13 | 1 | -1/+1 |
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| * | Fix some sfx ids | U-Daniel-PC\Daniel | 2015-01-27 | 1 | -1/+1 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -170/+176 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -1/+1 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -2/+1 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -2/+1 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -12/+12 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -79/+79 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -4/+4 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+520 |
