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* More BankF documentationluckytyphlosion2015-12-291-1/+1
| | | | Also introduce bit direction constants and setpal macros
* Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* Fixes.luckytyphlosion2015-08-301-1/+0
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-62/+74
|\ | | | | | | Doesn't build.
| * Use more lbdannye2015-08-051-4/+4
| | | | | | | | and other clean up
| * more naming variablesYamaArashi2015-07-241-2/+2
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| * Rename sound effect filesdannye2015-07-221-6/+6
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| * Name sound effectsdannye2015-07-191-6/+6
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| * player animations, emotion bubbles, etc.YamaArashi2015-07-141-50/+65
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-11/+11
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-2/+2
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-7/+7
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* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-3/+3
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* | More bank1c documentation.luckytyphlosion2015-07-121-50/+61
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* relabel and add commentYamaArashi2015-03-131-1/+1
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* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-170/+176
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use VRAM constants where applicable.yenatch2014-05-291-12/+12
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-79/+79
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-4/+4
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+520