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* Commented more sprite and map codeYamaArashi2014-09-131-170/+176
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use VRAM constants where applicable.yenatch2014-05-291-12/+12
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-79/+79
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-4/+4
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+520