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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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pokemart.asm
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Author
Age
Files
Lines
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-1
/
+1
*
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-12-30
1
-114
/
+114
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-1
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-12
/
+12
*
Use more lb
dannye
2015-08-05
1
-3
/
+3
*
Name sound effects
dannye
2015-07-19
1
-1
/
+1
*
Consolidate coord macros
dannye
2015-07-18
1
-2
/
+2
*
money / coins hram constants
YamaArashi
2015-07-17
1
-1
/
+1
*
named wram variables
YamaArashi
2015-07-14
1
-5
/
+5
*
named wram variables
YamaArashi
2015-07-12
1
-47
/
+65
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-4
/
+4
*
Named wram symbols
YamaArashi
2015-02-07
1
-4
/
+4
*
commented menu stuff
YamaArashi
2015-02-07
1
-7
/
+7
*
serial/trade/misc
YamaArashi
2015-02-07
1
-7
/
+7
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Add comments regarding menus and sprites
YamaArashi
2014-09-08
1
-3
/
+3
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-4
/
+2
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-41
/
+41
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+256