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path: root/engine/overworld/sprite_collisions.asm (follow)
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* Fix a few usages of EFFECTIVEdannye2023-11-211-1/+1
* Add `bigdw` and `dc` data macrosRangi422023-11-201-16/+3
* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-201-19/+19
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-35/+37
* Use HIGH() and LOW()Rangi2020-07-071-2/+2
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-25/+25
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-3/+3
* Replace raw hex values with HRAM constantsRangi2020-07-031-20/+20
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-6/+6
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+356