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2020-11-04Sync with pokereddannye1-95/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-93/+0
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu221-1/+1
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-03-28Complete documentation of bank1eluckytyphlosion1-6/+8
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-05Use more lbdannye1-1/+1
2015-07-24named animation functions/variablesYamaArashi1-3/+3
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-22/+26
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-7/+7
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+88