| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-11-04 | 1 | -95/+0 |
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| * | Rename spritestatedata structs. | luckytyphlosion | 2018-11-18 | 1 | -1/+1 |
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| * | Fix warnings about deprecated mnemonics on newer builds of rgbds | Pokechu22 | 2017-09-25 | 1 | -1/+1 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -6/+6 |
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| * | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 | 1 | -1/+1 |
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| * | Complete documentation of bank1e | luckytyphlosion | 2016-03-28 | 1 | -6/+8 |
| | | | | | Todo: address comments for data/animations.asm | ||||
| * | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -1/+2 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -1/+1 |
| | | | | | and other clean up | ||||
| * | named animation functions/variables | YamaArashi | 2015-07-24 | 1 | -3/+3 |
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| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 | 1 | -1/+1 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -1/+1 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -3/+3 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -22/+26 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -7/+7 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+88 |
