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* Sync with pokereddannye2020-11-041-95/+0
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu222017-09-251-1/+1
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* remove address commentsYamaArashi2016-06-111-6/+6
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* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* Complete documentation of bank1eluckytyphlosion2016-03-281-6/+8
| | | | Todo: address comments for data/animations.asm
* Replace some hardcoded data sizesdannye2015-08-091-1/+2
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-241-3/+3
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* player animations, emotion bubbles, etc.YamaArashi2015-07-141-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented more sprite and map codeYamaArashi2014-09-131-3/+3
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-22/+26
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-7/+7
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+88