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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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palettes.asm
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2020-11-04
Sync with pokered
dannye
1
-1116
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-641
/
+0
2020-05-20
Sync with pokered
dannye
1
-4
/
+4
2019-07-07
Replace some hard-coded values with constants
Rangi
1
-1
/
+1
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-24
/
+24
2017-12-30
Uppercase battle status constants
xCrystal
1
-1
/
+1
2017-09-25
Fix warnings about deprecated mnemonics on newer builds of rgbds
Pokechu22
1
-1
/
+1
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-1
/
+1
2016-06-12
Remove more address comments
dannye
1
-1
/
+1
2016-06-11
sync engine code with pokered
YamaArashi
1
-6
/
+2
2016-06-11
remove address comments
YamaArashi
1
-53
/
+53
2016-06-11
remove address comments
YamaArashi
1
-32
/
+32
2016-06-05
Resolve hardcoded WRAM labels in engine/printer.asm
pikalaxalt
1
-20
/
+30
2016-03-26
GBC palette code
YamaArashi
1
-439
/
+347
2015-11-28
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
1
-2
/
+2
2015-11-22
bg_map_attributes.asm
luckytyphlosion
1
-5
/
+19
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-2
/
+2
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-3
/
+3
2015-10-12
Label and comment more palette functions
luckytyphlosion
1
-118
/
+119
2015-10-12
Rename some palette labels.
luckytyphlosion
1
-3
/
+3
2015-09-03
Make pokeyellow build correctly.
luckytyphlosion
1
-15
/
+15
2015-08-30
No more W_
dannye
1
-5
/
+5
2015-08-30
Fixes.
luckytyphlosion
1
-4
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-174
/
+197
2015-08-09
Fix bank1c errors and a few missed bank0 errors.
luckytyphlosion
1
-12
/
+14
2015-08-03
Attempt to make Yellow buildable, part 6.
luckytyphlosion
1
-23
/
+48
2015-08-02
Attempt to make Yellow Buildable, part 5
luckytyphlosion
1
-2
/
+2
2015-08-01
Attempt to make Yellow buildable, part 2.
luckytyphlosion
1
-3
/
+5
2015-08-01
Attempt to make yellow buildable.
luckytyphlosion
1
-5
/
+6
2015-07-18
misc
YamaArashi
1
-23
/
+23
2015-07-10
Some bank1c documentation.
luckytyphlosion
1
-131
/
+654
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2015-06-12
Hardcoded palette constant
U-Daniel-PC\Daniel
1
-1
/
+1
2015-02-07
rename hJoyHeldLast -> hJoyLast
yenatch
1
-4
/
+3
2014-09-13
Commented more sprite and map code
YamaArashi
1
-2
/
+2
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-06-06
Comment SGB packets.
yenatch
1
-15
/
+15
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-43
/
+43
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-1
/
+1
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+620