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2020-11-04Sync with pokereddannye1-1116/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-641/+0
2020-05-20Sync with pokereddannye1-4/+4
2019-07-07Replace some hard-coded values with constantsRangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-1/+1
Polished Map
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-24/+24
in instructions like add a, x
2017-12-30Uppercase battle status constantsxCrystal1-1/+1
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu221-1/+1
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-06-12Remove more address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-6/+2
2016-06-11remove address commentsYamaArashi1-53/+53
2016-06-11remove address commentsYamaArashi1-32/+32
2016-06-05Resolve hardcoded WRAM labels in engine/printer.asmpikalaxalt1-20/+30
2016-03-26GBC palette codeYamaArashi1-439/+347
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion1-2/+2
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-11-22bg_map_attributes.asmluckytyphlosion1-5/+19
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-3/+3
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-10-12Label and comment more palette functionsluckytyphlosion1-118/+119
Also fix replace.sh
2015-10-12Rename some palette labels.luckytyphlosion1-3/+3
Also add replace.sh
2015-09-03Make pokeyellow build correctly.luckytyphlosion1-15/+15
2015-08-30No more W_dannye1-5/+5
2015-08-30Fixes.luckytyphlosion1-4/+1
2015-08-12commented SGB palette stuffYamaArashi1-174/+197
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion1-12/+14
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-23/+48
2015-08-02Attempt to make Yellow Buildable, part 5luckytyphlosion1-2/+2
Rest of unknown pointers in homebank, fix some function names.
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion1-3/+5
2015-08-01Attempt to make yellow buildable.luckytyphlosion1-5/+6
Building Errors: Segmentation Error.
2015-07-18miscYamaArashi1-23/+23
2015-07-10Some bank1c documentation.luckytyphlosion1-131/+654
gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Hardcoded palette constantU-Daniel-PC\Daniel1-1/+1
2015-02-07rename hJoyHeldLast -> hJoyLastyenatch1-4/+3
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-06-06Comment SGB packets.yenatch1-15/+15
2014-05-29Use VRAM constants where applicable.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-43/+43
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+620