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* Sync with pokereddannye2020-11-041-1116/+0
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* Sync with pokereddannye2020-05-201-4/+4
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* Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu222017-09-251-1/+1
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* Merge branch 'master' of https://github.com/pret/pokeyellow into merge-pokereddannye2016-06-121-6/+2
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| * sync engine code with pokeredYamaArashi2016-06-111-6/+2
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* | Remove more address commentsdannye2016-06-121-1/+1
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* remove address commentsYamaArashi2016-06-111-53/+53
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* Resolve hardcoded WRAM labels in engine/printer.asmpikalaxalt2016-06-051-20/+30
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* GBC palette codeYamaArashi2016-03-261-439/+347
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* engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion2015-11-281-2/+2
| | | | Also no more W_PLAYER/ENEMYBATTSTATUS
* bg_map_attributes.asmluckytyphlosion2015-11-221-5/+19
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-2/+2
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Complete documentation of bank3luckytyphlosion2015-10-181-3/+3
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* Label and comment more palette functionsluckytyphlosion2015-10-121-118/+119
| | | | Also fix replace.sh
* Rename some palette labels.luckytyphlosion2015-10-121-3/+3
| | | | Also add replace.sh
* Make pokeyellow build correctly.luckytyphlosion2015-09-031-15/+15
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* Fixes.luckytyphlosion2015-08-301-4/+1
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-183/+202
|\ | | | | | | Doesn't build.
| * commented SGB palette stuffYamaArashi2015-08-121-174/+197
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| * miscYamaArashi2015-07-181-23/+23
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
| * Hardcoded palette constantU-Daniel-PC\Daniel2015-06-121-1/+1
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* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-12/+14
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* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-23/+48
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* | Attempt to make Yellow Buildable, part 5luckytyphlosion2015-08-021-2/+2
| | | | | | | | Rest of unknown pointers in homebank, fix some function names.
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-3/+5
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* | Attempt to make yellow buildable.luckytyphlosion2015-08-011-5/+6
| | | | | | | | Building Errors: Segmentation Error.
* | Some bank1c documentation.luckytyphlosion2015-07-101-131/+654
|/ | | | | gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
* rename hJoyHeldLast -> hJoyLastyenatch2015-02-071-4/+3
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* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* Comment SGB packets.yenatch2014-06-061-15/+15
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* Use VRAM constants where applicable.yenatch2014-05-291-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-43/+43
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+620