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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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palettes.asm
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Author
Age
Files
Lines
*
Replace some hard-coded values with constants
Rangi
2019-07-07
1
-1
/
+1
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-1
/
+1
*
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-12-30
1
-24
/
+24
*
Uppercase battle status constants
xCrystal
2017-12-30
1
-1
/
+1
*
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
2017-06-09
1
-1
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-32
/
+32
*
No more W_
dannye
2015-08-30
1
-5
/
+5
*
commented SGB palette stuff
YamaArashi
2015-08-12
1
-174
/
+197
*
misc
YamaArashi
2015-07-18
1
-23
/
+23
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-4
/
+4
*
Hardcoded palette constant
U-Daniel-PC\Daniel
2015-06-12
1
-1
/
+1
*
rename hJoyHeldLast -> hJoyLast
yenatch
2015-02-07
1
-4
/
+3
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-2
/
+2
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-2
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-2
/
+2
*
Comment SGB packets.
yenatch
2014-06-06
1
-15
/
+15
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-2
/
+2
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-43
/
+43
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-1
/
+1
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+620