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* Replace some hard-coded values with constantsRangi2019-07-071-1/+1
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-1/+1
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-24/+24
* Uppercase battle status constantsxCrystal2017-12-301-1/+1
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
* remove address commentsYamaArashi2016-06-111-32/+32
* No more W_dannye2015-08-301-5/+5
* commented SGB palette stuffYamaArashi2015-08-121-174/+197
* miscYamaArashi2015-07-181-23/+23
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
* Hardcoded palette constantU-Daniel-PC\Daniel2015-06-121-1/+1
* rename hJoyHeldLast -> hJoyLastyenatch2015-02-071-4/+3
* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
* Comment SGB packets.yenatch2014-06-061-15/+15
* Use VRAM constants where applicable.yenatch2014-05-291-2/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-43/+43
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+620