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* Replace some hard-coded values with constantsRangi2019-07-071-1/+1
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-1/+1
| | | | Polished Map
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-24/+24
| | | | in instructions like add a, x
* Uppercase battle status constantsxCrystal2017-12-301-1/+1
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* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
| | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* remove address commentsYamaArashi2016-06-111-32/+32
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* No more W_dannye2015-08-301-5/+5
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* commented SGB palette stuffYamaArashi2015-08-121-174/+197
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* miscYamaArashi2015-07-181-23/+23
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Hardcoded palette constantU-Daniel-PC\Daniel2015-06-121-1/+1
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* rename hJoyHeldLast -> hJoyLastyenatch2015-02-071-4/+3
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* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* Comment SGB packets.yenatch2014-06-061-15/+15
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* Use VRAM constants where applicable.yenatch2014-05-291-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-43/+43
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+620