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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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palettes.asm
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*
Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-08-01
1
-3
/
+5
*
Attempt to make yellow buildable.
luckytyphlosion
2015-08-01
1
-5
/
+6
*
Some bank1c documentation.
luckytyphlosion
2015-07-10
1
-131
/
+654
*
rename hJoyHeldLast -> hJoyLast
yenatch
2015-02-07
1
-4
/
+3
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-2
/
+2
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-2
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-2
/
+2
*
Comment SGB packets.
yenatch
2014-06-06
1
-15
/
+15
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-2
/
+2
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-43
/
+43
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-1
/
+1
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+620