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path: root/engine/pokemon/bills_pc.asm (follow)
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* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-271-2/+2
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-7/+7
* Label and constant cleanup (#528)Narishma-gb2025-09-031-2/+3
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-5/+5
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-3/+3
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-10/+10
* Refactorize check button pressed (#340)Yoann Fievez2021-11-051-3/+3
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-5/+5
* Trim extra newlines from some filesRangi2021-04-081-1/+0
* Use 'tile' and 'tiles' macrosRangi2020-07-071-2/+2
* Sync coordinate macros with pokecrystalRangi2020-07-071-20/+20
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-5/+5
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-3/+3
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-31/+31
* Move more code from home.asm to home/Rangi2020-07-031-0/+1
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+548