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path: root/engine/pokemon/evos_moves.asm (follow)
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* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-271-5/+5
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
* Miscellaneous cleanup (#488)Rangi2025-01-281-1/+3
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-16/+17
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-6/+6
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-2/+2
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-4/+4
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-211-3/+3
* wcf4b -> wStringBufferRangi2021-08-281-3/+3
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-2/+2
* Label and document hFFD7 more accuratelySatoMew2020-11-291-2/+2
* Fix file modesdannye2020-11-141-0/+0
* Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-8/+8
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-2/+2
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+513