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* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-311-5/+5
* Fix file modesdannye2020-11-141-0/+0
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
* Move more tables from engine/ to data/Rangi2020-06-231-102/+1
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-26/+26
* use actual predef labelYamaArashi2017-01-071-1/+1
* sync engine code with pokeyellowYamaArashi2016-06-121-7/+7
* remove address commentsYamaArashi2016-06-111-1/+1
* named more variablesYamaArashi2015-08-121-1/+1
* commented SGB palette stuffYamaArashi2015-08-121-1/+1
* named functionYamaArashi2015-07-231-1/+1
* miscYamaArashi2015-07-181-4/+4
* fix variable namingYamaArashi2015-07-181-2/+2
* named wram variablesYamaArashi2015-07-141-1/+1
* shake screen functionsYamaArashi2015-07-121-2/+2
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
* commented trade amim functionsYamaArashi2015-03-141-2/+2
* named misc functionsYamaArashi2015-02-081-1/+1
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
* commented battle stuffYamaArashi2015-02-071-2/+2
* serial/trade/miscYamaArashi2015-02-071-5/+5
* Minor comment/label improvements in Cinnabar Lab.IIMarckus2014-10-161-1/+1
* Commented/labelled misc functionsYamaArashi2014-09-141-4/+4
* Commented more sprite and map codeYamaArashi2014-09-131-7/+7
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-3/+3
* Labelled many functions/variablesYamaArashi2014-08-081-4/+4
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-1/+1
* Use macros to define predefs.yenatch2014-06-161-98/+95
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-48/+25
* Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-2/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+13
* Label BCD math predefs.yenatch2014-05-251-6/+7
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+183