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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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slot_machine.asm
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Commit message (
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Author
Age
Files
Lines
*
Build only Yellow
U-Daniel-PC\Daniel
2015-08-01
1
-9
/
+1
*
commented menu stuff
YamaArashi
2015-02-07
1
-1
/
+1
*
serial/trade/misc
YamaArashi
2015-02-07
1
-3
/
+3
*
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-21
1
-0
/
+3
*
Kill version.asm.
IIMarckus
2014-10-17
1
-2
/
+2
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-5
/
+5
|
\
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-4
/
+4
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-1
/
+1
*
|
Use hram constants for remaining joypad variables.
yenatch
2014-08-30
1
-1
/
+1
|
/
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-6
/
+3
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-6
/
+6
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-79
/
+79
*
Label BCD math predefs.
yenatch
2014-05-25
1
-2
/
+2
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
1
-1
/
+1
*
Rename random number function and hram labels.
yenatch
2014-05-24
1
-2
/
+2
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+873