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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-3/+3
* pull some bank 1 code out of main.asmYamaArashi2016-09-171-0/+3
* sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
* Remove some leftover address commentsdannye2016-06-121-1/+1
* remove address commentsYamaArashi2016-06-111-16/+16
* No more W_dannye2015-08-301-1/+1
* named more variablesYamaArashi2015-08-121-1/+1
* commented SGB palette stuffYamaArashi2015-08-121-2/+2
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-2/+2
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-3/+3
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| * commented audio codeYamaArashi2015-08-081-3/+3
* | Replace some hardcoded data sizesdannye2015-08-091-11/+4
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* Use more lbdannye2015-08-051-2/+2
* jpab/jpba macrosYamaArashi2015-07-191-3/+1
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-1/+1
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| * miscYamaArashi2015-07-181-1/+1
* | Name sound effectsdannye2015-07-191-2/+2
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* Consolidate coord macrosdannye2015-07-181-6/+6
* title / diploma / vending machineYamaArashi2015-07-171-88/+107
* hall of fame / creditsYamaArashi2015-07-141-3/+3
* Use more screen dimension constantsdannye2015-07-141-1/+1
* use constant for bg transfer dest hram varYamaArashi2015-07-121-1/+1
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-23/+23
* fixed hp bar wram label and miscYamaArashi2015-02-071-6/+6
* serial/trade/miscYamaArashi2015-02-071-2/+2
* Kill version.asm.IIMarckus2014-10-171-6/+6
* Rename hVBlank* constants to h*.yenatch2014-09-231-8/+8
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
* Labelled many functions/variablesYamaArashi2014-08-081-8/+8
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-12/+6
* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-11/+11
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-23/+23
* Rename joypad registers.yenatch2014-05-251-1/+1
* Rename random number function and hram labels.yenatch2014-05-241-1/+1
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+396