| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Move mon_nest_icon.png to gfx/town_map | Rangi | 2020-06-27 | 1 | -1/+1 |
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| * | Organize gfx/ | Rangi | 2020-06-27 | 1 | -5/+4 |
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| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -2/+2 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2016-07-18 | 1 | -6/+6 |
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| | * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -7/+7 |
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| * | | Clean up text commands | dannye | 2016-07-18 | 1 | -2/+2 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -23/+23 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -5/+5 |
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| * | commented pokeball function | YamaArashi | 2015-08-29 | 1 | -3/+7 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 | 1 | -3/+3 |
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| * | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -4/+7 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -9/+9 |
| | | | | | and other clean up | ||||
| * | more naming variables | YamaArashi | 2015-07-24 | 1 | -11/+11 |
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| * | Name sound effects | dannye | 2015-07-19 | 1 | -3/+3 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -16/+16 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 | 1 | -102/+110 |
| |\ | | | | | | | | | Conflicts: engine/town_map.asm | ||||
| | * | named town map stuff | YamaArashi | 2015-07-13 | 1 | -138/+144 |
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| | * | comment slot machine | YamaArashi | 2015-07-13 | 1 | -4/+4 |
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| * | | Use more *Coord | dannye | 2015-07-14 | 1 | -83/+82 |
| |/ | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -20/+20 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | commented mon_party_sprites.asm | YamaArashi | 2015-03-13 | 1 | -10/+16 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -2/+2 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -24/+25 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -20/+21 |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -4/+4 |
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| * | | Use hram constants for remaining joypad variables. | yenatch | 2014-08-30 | 1 | -4/+4 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -24/+12 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -5/+5 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -64/+64 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -2/+2 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+610 |
