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path: root/extras/gbz80disasm.py (follow)
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* make extras/ a submoduleBryan Bishop2013-09-011-853/+0
* Improve error checking in the context of issue #27sawakita2012-10-011-1/+3
* Remove python shebangs.IIMarckus2012-03-141-1/+0
* update gbz80disasm to find labels betterBryan Bishop2012-01-241-4/+9
* gbz80disasm - only use labels when the bank matchesBryan Bishop2012-01-231-1/+2
* gbz80disasm now prints out known labelsBryan Bishop2012-01-231-20/+35
* $039e -> HandleMidJumpBryan Bishop2012-01-231-0/+1
* use labels in more commands in gbz80disasmBryan Bishop2012-01-211-2/+2
* replaced $3e2e with GiveItem in some textsBryan Bishop2012-01-211-0/+2
* update gbz80disasm to account for conditional relative forward jumpsBryan Bishop2012-01-201-4/+17
* The python tools should spit out tabs, not spaces.IIMarckus2012-01-181-1/+1
* ItemUseNotTime for gbz80disasmBryan Bishop2012-01-151-0/+1
* GenRandom for gbz80disasmBryan Bishop2012-01-151-0/+1
* code to insert main scripts and subscriptsBryan Bishop2012-01-131-2/+7
* a very slow tool to find script pointers for each mapBryan Bishop2012-01-131-1/+9
* update gbz80disasm for TextScriptEndBryan Bishop2012-01-121-0/+1
* clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-121-525/+525
* stop disassembling when unconditional relative jumps go backBryan Bishop2012-01-121-1/+1
* update gbz80disasm based on sawakita's changesBryan Bishop2012-01-121-8/+15
* remove extra output from gbz80disasmBryan Bishop2012-01-111-1/+0
* fix gbz80disasm to not treat $00 as the second byte of an opcodeBryan Bishop2012-01-111-1/+2
* add end address to gbz80disasm output in a commentBryan Bishop2012-01-111-0/+3
* lowercase two-byte ops that don't have paramsBryan Bishop2012-01-101-1/+1
* fix gbz80disasm for multi-byte opcode incrementationBryan Bishop2012-01-101-2/+2
* gbz80disasm stops at all unconditional jumps unless there's a missing labelBryan Bishop2012-01-101-6/+7
* RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-101-4/+6
* pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-101-10/+18
* prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-101-1/+1
* add GetMachineName address to gbz80disasmBryan Bishop2012-01-101-0/+1
* call $00b5 -> call CopyDataBryan Bishop2012-01-101-0/+1
* replace call $3e6d -> call PredefBryan Bishop2012-01-101-0/+1
* call $2f9e -> call GetMonNameBryan Bishop2012-01-101-0/+1
* fix gbz80disasm line repetition bugBryan Bishop2012-01-101-3/+1
* implement two-byte op codes in gbz80disasmBryan Bishop2012-01-101-4/+32
* fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2012-01-101-1/+4
* add has_outstanding_labels to gbz80disasmBryan Bishop2012-01-101-8/+23
* replace call pointers with labels in gbz80disasmBryan Bishop2012-01-101-9/+24
* call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-101-1/+1
* fix extra whitespace from gbz80disasmBryan Bishop2012-01-101-3/+3
* insert_asm in insert_texts for function asmBryan Bishop2012-01-101-3/+4
* call $3c49 -> call PrintTextBryan Bishop2012-01-101-1/+1
* remove debug output from gbz80disasmBryan Bishop2012-01-101-2/+1
* fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-101-2/+2
* updates to asm injection codeBryan Bishop2012-01-091-6/+8
* insertion code for $08 text script asmBryan Bishop2012-01-091-525/+534
* a simple gameboy disassemblerBryan Bishop2012-01-091-0/+704