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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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extras
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gbz80disasm.py
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Author
Age
Files
Lines
*
make extras/ a submodule
Bryan Bishop
2013-09-01
1
-853
/
+0
*
Improve error checking in the context of issue #27
sawakita
2012-10-01
1
-1
/
+3
*
Remove python shebangs.
IIMarckus
2012-03-14
1
-1
/
+0
*
update gbz80disasm to find labels better
Bryan Bishop
2012-01-24
1
-4
/
+9
*
gbz80disasm - only use labels when the bank matches
Bryan Bishop
2012-01-23
1
-1
/
+2
*
gbz80disasm now prints out known labels
Bryan Bishop
2012-01-23
1
-20
/
+35
*
$039e -> HandleMidJump
Bryan Bishop
2012-01-23
1
-0
/
+1
*
use labels in more commands in gbz80disasm
Bryan Bishop
2012-01-21
1
-2
/
+2
*
replaced $3e2e with GiveItem in some texts
Bryan Bishop
2012-01-21
1
-0
/
+2
*
update gbz80disasm to account for conditional relative forward jumps
Bryan Bishop
2012-01-20
1
-4
/
+17
*
The python tools should spit out tabs, not spaces.
IIMarckus
2012-01-18
1
-1
/
+1
*
ItemUseNotTime for gbz80disasm
Bryan Bishop
2012-01-15
1
-0
/
+1
*
GenRandom for gbz80disasm
Bryan Bishop
2012-01-15
1
-0
/
+1
*
code to insert main scripts and subscripts
Bryan Bishop
2012-01-13
1
-2
/
+7
*
a very slow tool to find script pointers for each map
Bryan Bishop
2012-01-13
1
-1
/
+9
*
update gbz80disasm for TextScriptEnd
Bryan Bishop
2012-01-12
1
-0
/
+1
*
clean up trailing whitespace in gbz80disasm
Bryan Bishop
2012-01-12
1
-525
/
+525
*
stop disassembling when unconditional relative jumps go back
Bryan Bishop
2012-01-12
1
-1
/
+1
*
update gbz80disasm based on sawakita's changes
Bryan Bishop
2012-01-12
1
-8
/
+15
*
remove extra output from gbz80disasm
Bryan Bishop
2012-01-11
1
-1
/
+0
*
fix gbz80disasm to not treat $00 as the second byte of an opcode
Bryan Bishop
2012-01-11
1
-1
/
+2
*
add end address to gbz80disasm output in a comment
Bryan Bishop
2012-01-11
1
-0
/
+3
*
lowercase two-byte ops that don't have params
Bryan Bishop
2012-01-10
1
-1
/
+1
*
fix gbz80disasm for multi-byte opcode incrementation
Bryan Bishop
2012-01-10
1
-2
/
+2
*
gbz80disasm stops at all unconditional jumps unless there's a missing label
Bryan Bishop
2012-01-10
1
-6
/
+7
*
RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
1
-4
/
+6
*
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
1
-10
/
+18
*
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
1
-1
/
+1
*
add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
1
-0
/
+1
*
call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
1
-0
/
+1
*
replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
1
-0
/
+1
*
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
1
-0
/
+1
*
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
1
-3
/
+1
*
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
1
-4
/
+32
*
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
1
-1
/
+4
*
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
1
-8
/
+23
*
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
1
-9
/
+24
*
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
1
-1
/
+1
*
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
1
-3
/
+3
*
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
1
-3
/
+4
*
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
1
-1
/
+1
*
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
1
-2
/
+1
*
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-10
1
-2
/
+2
*
updates to asm injection code
Bryan Bishop
2012-01-09
1
-6
/
+8
*
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
1
-525
/
+534
*
a simple gameboy disassembler
Bryan Bishop
2012-01-09
1
-0
/
+704