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* update insert_texts: $0000 to $3fff don't need banksBryan Bishop2012-01-131-3/+10
* a very slow tool to find script pointers for each mapBryan Bishop2012-01-132-21/+58
* update gbz80disasm for TextScriptEndBryan Bishop2012-01-121-0/+1
* clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-121-525/+525
* stop disassembling when unconditional relative jumps go backBryan Bishop2012-01-121-1/+1
* update name; reds house f1 -> reds house 1f in extract_mapsBryan Bishop2012-01-121-2/+2
* insert $8 asm for NameRaterText1Bryan Bishop2012-01-121-2/+2
* update gbz80disasm based on sawakita's changesBryan Bishop2012-01-121-8/+15
* insert texts pointer labelsBryan Bishop2012-01-121-3/+4
* switch ash and gary to red and blue in extract_maps.pyBryan Bishop2012-01-111-3/+3
* more automation to assist in text insertionBryan Bishop2012-01-112-68/+114
* a simple tool to insert missing $17s from analyze_textsBryan Bishop2012-01-111-4/+20
* remove extra output from gbz80disasmBryan Bishop2012-01-111-1/+0
* fix gbz80disasm to not treat $00 as the second byte of an opcodeBryan Bishop2012-01-111-1/+2
* formatting and commentsBryan Bishop2012-01-111-1/+1
* minor formattingBryan Bishop2012-01-112-2/+2
* fix asm for route 9 texts 1 through 9 inclusiveBryan Bishop2012-01-111-1/+5
* calculate usage count for undone textsBryan Bishop2012-01-111-0/+10
* add address output to analyze_texts find missing textsBryan Bishop2012-01-111-1/+1
* analyze_texts to find missing texts in pokered.asmBryan Bishop2012-01-111-1/+34
* add end address to gbz80disasm output in a commentBryan Bishop2012-01-111-0/+3
* lowercase two-byte ops that don't have paramsBryan Bishop2012-01-101-1/+1
* fix gbz80disasm for multi-byte opcode incrementationBryan Bishop2012-01-101-2/+2
* gbz80disasm stops at all unconditional jumps unless there's a missing labelBryan Bishop2012-01-101-6/+7
* romviz - make an image to show progressBryan Bishop2012-01-101-0/+55
* added text_pretty_printer_at to analyze_textsBryan Bishop2012-01-103-9/+92
* RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-101-4/+6
* update analyze_texts to find missing $08sBryan Bishop2012-01-101-0/+19
* pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-101-10/+18
* prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-101-1/+1
* add GetMachineName address to gbz80disasmBryan Bishop2012-01-101-0/+1
* call $00b5 -> call CopyDataBryan Bishop2012-01-101-0/+1
* replace call $3e6d -> call PredefBryan Bishop2012-01-101-0/+1
* Merge.Bryan Bishop2012-01-102-8/+36
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| * call $2f9e -> call GetMonNameBryan Bishop2012-01-101-0/+1
| * fix gbz80disasm line repetition bugBryan Bishop2012-01-102-6/+5
| * implement two-byte op codes in gbz80disasmBryan Bishop2012-01-101-4/+32
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-101-1/+1
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* fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2012-01-102-2/+5
* add has_outstanding_labels to gbz80disasmBryan Bishop2012-01-101-8/+23
* replace call pointers with labels in gbz80disasmBryan Bishop2012-01-101-9/+24
* call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-102-2/+2
* fix extra whitespace from gbz80disasmBryan Bishop2012-01-101-3/+3
* insert_asm in insert_texts for function asmBryan Bishop2012-01-103-6/+40
* call $3c49 -> call PrintTextBryan Bishop2012-01-101-1/+1
* remove debug output from gbz80disasmBryan Bishop2012-01-101-2/+1
* fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-102-3/+5
* updates to asm injection codeBryan Bishop2012-01-093-9/+20
* insertion code for $08 text script asmBryan Bishop2012-01-094-529/+620
* a simple gameboy disassemblerBryan Bishop2012-01-092-1/+705