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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
update insert_texts: $0000 to $3fff don't need banks
Bryan Bishop
2012-01-13
1
-3
/
+10
*
a very slow tool to find script pointers for each map
Bryan Bishop
2012-01-13
2
-21
/
+58
*
update gbz80disasm for TextScriptEnd
Bryan Bishop
2012-01-12
1
-0
/
+1
*
clean up trailing whitespace in gbz80disasm
Bryan Bishop
2012-01-12
1
-525
/
+525
*
stop disassembling when unconditional relative jumps go back
Bryan Bishop
2012-01-12
1
-1
/
+1
*
update name; reds house f1 -> reds house 1f in extract_maps
Bryan Bishop
2012-01-12
1
-2
/
+2
*
insert $8 asm for NameRaterText1
Bryan Bishop
2012-01-12
1
-2
/
+2
*
update gbz80disasm based on sawakita's changes
Bryan Bishop
2012-01-12
1
-8
/
+15
*
insert texts pointer labels
Bryan Bishop
2012-01-12
1
-3
/
+4
*
switch ash and gary to red and blue in extract_maps.py
Bryan Bishop
2012-01-11
1
-3
/
+3
*
more automation to assist in text insertion
Bryan Bishop
2012-01-11
2
-68
/
+114
*
a simple tool to insert missing $17s from analyze_texts
Bryan Bishop
2012-01-11
1
-4
/
+20
*
remove extra output from gbz80disasm
Bryan Bishop
2012-01-11
1
-1
/
+0
*
fix gbz80disasm to not treat $00 as the second byte of an opcode
Bryan Bishop
2012-01-11
1
-1
/
+2
*
formatting and comments
Bryan Bishop
2012-01-11
1
-1
/
+1
*
minor formatting
Bryan Bishop
2012-01-11
2
-2
/
+2
*
fix asm for route 9 texts 1 through 9 inclusive
Bryan Bishop
2012-01-11
1
-1
/
+5
*
calculate usage count for undone texts
Bryan Bishop
2012-01-11
1
-0
/
+10
*
add address output to analyze_texts find missing texts
Bryan Bishop
2012-01-11
1
-1
/
+1
*
analyze_texts to find missing texts in pokered.asm
Bryan Bishop
2012-01-11
1
-1
/
+34
*
add end address to gbz80disasm output in a comment
Bryan Bishop
2012-01-11
1
-0
/
+3
*
lowercase two-byte ops that don't have params
Bryan Bishop
2012-01-10
1
-1
/
+1
*
fix gbz80disasm for multi-byte opcode incrementation
Bryan Bishop
2012-01-10
1
-2
/
+2
*
gbz80disasm stops at all unconditional jumps unless there's a missing label
Bryan Bishop
2012-01-10
1
-6
/
+7
*
romviz - make an image to show progress
Bryan Bishop
2012-01-10
1
-0
/
+55
*
added text_pretty_printer_at to analyze_texts
Bryan Bishop
2012-01-10
3
-9
/
+92
*
RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
1
-4
/
+6
*
update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
1
-0
/
+19
*
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
1
-10
/
+18
*
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
1
-1
/
+1
*
add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
1
-0
/
+1
*
call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
1
-0
/
+1
*
replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
1
-0
/
+1
*
Merge.
Bryan Bishop
2012-01-10
2
-8
/
+36
|
\
|
*
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
1
-0
/
+1
|
*
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
2
-6
/
+5
|
*
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
1
-4
/
+32
*
|
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
1
-1
/
+1
|
/
*
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
2
-2
/
+5
*
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
1
-8
/
+23
*
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
1
-9
/
+24
*
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
2
-2
/
+2
*
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
1
-3
/
+3
*
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
3
-6
/
+40
*
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
1
-1
/
+1
*
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
1
-2
/
+1
*
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-10
2
-3
/
+5
*
updates to asm injection code
Bryan Bishop
2012-01-09
3
-9
/
+20
*
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
4
-529
/
+620
*
a simple gameboy disassembler
Bryan Bishop
2012-01-09
2
-1
/
+705
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