| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-06-27 | Organize gfx/ | Rangi | 8 | -0/+0 |
| 2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | 3 | -0/+0 |
| 2015-07-10 | Yellow gfx. | luckytyphlosion | 8 | -0/+0 |
| 2015-01-07 | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | 1 | -0/+0 |
| 2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | 2 | -0/+0 |
| 2014-04-05 | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 12 | -0/+0 |
| 2013-12-11 | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 1 | -0/+0 |
| 2013-08-20 | Fixed intro fight front sprite | U-Fish-PC\Daniel | 1 | -0/+0 |
| 2012-01-14 | Adding graphical differences between Red/Blue. | stag019 | 2 | -0/+0 |
| 2012-01-14 | Another attempt at splitting Red/Blue versions. | stag019 | 5 | -0/+0 |
