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2020-06-27Organize gfx/Rangi8-0/+0
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch3-0/+0
2015-07-10Yellow gfx.luckytyphlosion8-0/+0
From dannye/master
2015-01-07Fix PNG files to have bit depth match the bit depth used in the game.stag0191-0/+0
2014-05-30Remove redundant dimensions in image filenames.yenatch2-0/+0
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch12-0/+0
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel1-0/+0
2013-08-20Fixed intro fight front spriteU-Fish-PC\Daniel1-0/+0
2012-01-14Adding graphical differences between Red/Blue.stag0192-0/+0
hg-commit-id: 9dfe76962f8c
2012-01-14Another attempt at splitting Red/Blue versions.stag0195-0/+0
hg-commit-id: bd7cb987f964