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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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tilesets
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2020-11-05
Remove unused RG/RB graphics
Rangi
3
-0
/
+0
2020-11-04
Start reorganizing pokeyellow
Rangi
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
23
-20
/
+0
2020-06-27
Add original Red/Green tileset graphics which differ from Red/Blue
Rangi
3
-0
/
+0
2020-06-27
Replace .tilecoll files with tile ID db data
Rangi
19
-19
/
+0
2020-05-20
Sync with pokered
dannye
3
-0
/
+0
2019-06-10
Update tools
Celeste Brault
14
-0
/
+0
2018-03-10
Use rgbgfx and c tools instead of the submodule.
yenatch
15
-0
/
+0
2016-06-07
Remove the Beach House option.
IIMarckus
2
-1
/
+0
2016-06-03
Tilesets
pikalaxalt
5
-0
/
+0
2014-10-17
Add the beach house tileset.
IIMarckus
2
-0
/
+1
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
19
-0
/
+0
2014-04-05
Fix tile padding for house and ship_port tileset graphics.
yenatch
2
-0
/
+0
2014-04-05
Convert pngs in gfx/ to 1bpp and 2bpp.
yenatch
44
-0
/
+0
2014-04-03
Name the tilesets and give them constants.
yenatch
62
-0
/
+0
2013-09-16
give consistency to map names
U-Fish-PC\Daniel
24
-0
/
+0
2013-03-17
* analyzed assembly related to handling sprites
Mr Wint
3
-0
/
+0
2012-01-19
Added Sound Map Headers for bank 2 and tile collision files plus some other m...
KuroiIeWa5Da
19
-0
/
+19
2012-01-19
extract .tilecoll files
Bryan Bishop
19
-0
/
+19
2012-01-14
tileset files in gfx/tilesets/
Bryan Bishop
19
-0
/
+0