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2020-11-05Remove unused RG/RB graphicsRangi3-0/+0
2020-11-04Start reorganizing pokeyellowRangi1-0/+0
2020-11-04Sync with pokereddannye23-20/+0
2020-06-27Add original Red/Green tileset graphics which differ from Red/BlueRangi3-0/+0
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27Replace .tilecoll files with tile ID db dataRangi19-19/+0
2020-05-20Sync with pokereddannye3-0/+0
2019-06-10Update toolsCeleste Brault14-0/+0
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch15-0/+0
2016-06-07Remove the Beach House option.IIMarckus2-1/+0
2016-06-03Tilesetspikalaxalt5-0/+0
2014-10-17Add the beach house tileset.IIMarckus2-0/+1
2014-05-30Remove redundant dimensions in image filenames.yenatch19-0/+0
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch2-0/+0
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch44-0/+0
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-03Name the tilesets and give them constants.yenatch62-0/+0
Also clean up the tileset macro and remove placeholders/redundant files.
2013-09-16give consistency to map namesU-Fish-PC\Daniel24-0/+0
2013-03-17* analyzed assembly related to handling spritesMr Wint3-0/+0
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
2012-01-19Added Sound Map Headers for bank 2 and tile collision files plus some other ↵KuroiIeWa5Da19-0/+19
minor fixes hg-commit-id: 427ef8cd033b
2012-01-19extract .tilecoll filesBryan Bishop19-0/+19
hg-commit-id: 79e6ba077076
2012-01-14tileset files in gfx/tilesets/Bryan Bishop19-0/+0
hg-commit-id: a1dd793bdd7f