| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi | 2020-06-27 | 3 | -0/+0 |
| | | | | | This is just for convenience, like the Red/Green Pokémon front sprites. | ||||
| * | Replace .tilecoll files with tile ID db data | Rangi | 2020-06-27 | 19 | -19/+0 |
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| * | Use rgbgfx and c tools instead of the submodule. | yenatch | 2018-03-10 | 15 | -0/+0 |
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| * | Remove the Beach House option. | IIMarckus | 2016-06-07 | 2 | -1/+0 |
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| * | Add the beach house tileset. | IIMarckus | 2014-10-17 | 2 | -0/+1 |
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| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 19 | -0/+0 |
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| * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 | 2 | -0/+0 |
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| * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 | 44 | -0/+0 |
| | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | ||||
| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 62 | -0/+0 |
| | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||||
| * | give consistency to map names | U-Fish-PC\Daniel | 2013-09-16 | 24 | -0/+0 |
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| * | * analyzed assembly related to handling sprites | Mr Wint | 2013-03-17 | 3 | -0/+0 |
| | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | ||||
| * | extract .tilecoll files | Bryan Bishop | 2012-01-19 | 19 | -0/+19 |
| | | | | | | hg-commit-id: 79e6ba077076 | ||||
| * | tileset files in gfx/tilesets/ | Bryan Bishop | 2012-01-14 | 19 | -0/+0 |
| hg-commit-id: a1dd793bdd7f | |||||
