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2016-06-05Resolve WRAM addresses and bank 3e unknownspikalaxalt3-2/+1
2016-06-05No more `dr`pikalaxalt11-0/+7
2016-06-04Identify the previously-unknown GFX in bank 1Apikalaxalt1-0/+0
2016-06-04Another chunk of bank 3epikalaxalt1-0/+1
2016-06-04Resolve incbinned sgb borderpikalaxalt1-0/+0
2016-06-04Pikachu pics; town map entriespikalaxalt61-0/+0
2016-06-03Tilesetspikalaxalt12-0/+0
2016-05-25More code and gfx pointerspikalaxalt1-0/+0
2016-05-23Bank7 misc functionsluckytyphlosion4-0/+0
2016-05-23Move diploma tilemaps out of incbinspikalaxalt3-4/+0
2016-05-22Disassemble diploma in bank 3apikalaxalt3-0/+4
2016-05-22Functions at 3a:4d35pikalaxalt1-0/+0
2016-05-22Another function related to OAMpikalaxalt1-0/+0
2016-05-22Disassemble function at ea3eapikalaxalt2-0/+0
2015-12-23engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion1-0/+0
2015-08-01Build only YellowU-Daniel-PC\Daniel4-0/+0
2015-07-10Yellow gfx.luckytyphlosion46-0/+0
2015-01-07Fix PNG files to have bit depth match the bit depth used in the game.stag01914-0/+0
2014-10-21Add Yellow’s slot machine graphics.IIMarckus2-0/+0
2014-10-17Add the beach house tileset.IIMarckus3-0/+1
2014-07-28Commented functionYamaArashi1-0/+0
2014-05-30Remove redundant dimensions in image filenames.yenatch32-0/+0
2014-04-05Accidentally added a second minimize graphic.yenatch1-0/+0
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch2-0/+0
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch296-45/+0
2014-04-03Name the tilesets and give them constants.yenatch86-0/+0
2013-12-24Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle6-0/+3
2013-12-23MinimizedMonSprite 1bpp gfx.Marcus Huderle1-0/+1
2013-12-15Removed pointless ed_symbol file.Marcus Huderle1-1/+0
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel2-0/+0
2013-12-05Nicknaming screen loads the 'ED' symbol separately.Marcus Huderle1-0/+1
2013-11-15Dissasemble and clean upU-Fish-PC\Daniel2-0/+1
2013-10-15Add Mon nest iconU-Fish-PC\Daniel1-0/+1
2013-09-16give consistency to map namesU-Fish-PC\Daniel29-0/+0
2013-09-08Split blank_leader_names and circle_tileU-Fish-PC\Daniel2-0/+0
2013-08-20Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Add black battle transition tile to gfxU-Fish-PC\Daniel1-0/+1
2013-08-20Add falling star tile to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Add diagonal line tiles to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added Town Map rle file to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added Town Map up arrow to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added Town Map cursor to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added fishing animation tiles to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added attack animation tileset 2 to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added attack animation tileset 1 to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added party menu/ow mon sprites to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added Pokecenter healing Pokeball tiles to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added spinner animation tiles to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Fixed intro fight front spriteU-Fish-PC\Daniel2-0/+0
2013-08-20Added intro fight tiles to gfxU-Fish-PC\Daniel1-0/+0