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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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home.asm
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*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-2
/
+2
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-4
/
+4
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-15
/
+15
*
Split more code out of home.asm.
yenatch
2014-05-31
1
-1619
/
+9
*
Use rgbasm -h to use halt without nops.
yenatch
2014-05-31
1
-4
/
+1
*
Clean up bg map and palette fade code in home.asm.
yenatch
2014-05-31
1
-135
/
+77
*
Split the text engine out of home.asm.
yenatch
2014-05-30
1
-737
/
+1
*
Recomment some copy/video functions in home.asm.
yenatch
2014-05-30
1
-202
/
+195
*
Split out joypad and overworld code from home.asm.
yenatch
2014-05-30
1
-2459
/
+2
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-22
/
+22
*
More wOAMBuffer references.
yenatch
2014-05-27
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-700
/
+700
*
Label BCD math predefs.
yenatch
2014-05-25
1
-13
/
+13
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
1
-16
/
+16
*
Rename joypad registers.
yenatch
2014-05-25
1
-42
/
+42
*
Move bank 0 into home.asm.
yenatch
2014-05-25
1
-0
/
+10171