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* move-related thingsYamaArashi2015-02-081-3/+3
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* fixed hp bar wram label and miscYamaArashi2015-02-071-2/+2
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* Named wram symbolsYamaArashi2015-02-071-27/+27
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* commented battle stuffYamaArashi2015-02-071-2/+2
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* commented menu stuffYamaArashi2015-02-071-5/+5
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* serial/trade/miscYamaArashi2015-02-071-16/+16
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* Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-241-3/+5
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
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* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-185/+202
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-103/+114
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| * Commented more sprite and map codeYamaArashi2014-09-131-26/+26
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-60/+66
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| * Add comments regarding menus and spritesYamaArashi2014-09-081-1/+2
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| * Labelled many functions/variablesYamaArashi2014-08-081-17/+17
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* | Add macros for text predefs.yenatch2014-09-171-66/+66
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* | Recomment misc functions in home.asm.yenatch2014-09-171-425/+432
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* | Don't define addresses for ROM0 sections in home.asm.yenatch2014-09-171-17/+29
| | | | | | | | Instead, occupy the space reserved for the rom header so there is no collision.
* | Use hram constants for remaining joypad variables.yenatch2014-08-301-37/+37
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* | Split copy and serial functions out of home.asm.yenatch2014-08-121-569/+4
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* | Fix static banks passed into GetName.yenatch2014-08-071-4/+4
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-35/+18
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-26/+13
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-2/+2
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-4/+4
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-141-1/+1
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-15/+15
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* Split more code out of home.asm.yenatch2014-05-311-1619/+9
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* Use rgbasm -h to use halt without nops.yenatch2014-05-311-4/+1
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* Clean up bg map and palette fade code in home.asm.yenatch2014-05-311-135/+77
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* Split the text engine out of home.asm.yenatch2014-05-301-737/+1
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* Recomment some copy/video functions in home.asm.yenatch2014-05-301-202/+195
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* Split out joypad and overworld code from home.asm.yenatch2014-05-301-2459/+2
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* Use VRAM constants where applicable.yenatch2014-05-291-22/+22
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* More wOAMBuffer references.yenatch2014-05-271-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-700/+700
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-13/+13
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* Rename GetJoypadState -> Joypad.yenatch2014-05-251-16/+16
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* Rename joypad registers.yenatch2014-05-251-42/+42
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* Move bank 0 into home.asm.yenatch2014-05-251-0/+10171