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2020-11-29Label and document hFFD7 more accuratelySatoMew1-1/+1
2020-11-05Sync home and macro code with pokeyellowRangi1-1/+1
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-30/+30
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-6/+6
2020-07-03Replace raw hex values with HRAM constantsRangi1-3/+3
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2015-08-08commented audio codeYamaArashi1-7/+7
2015-07-22Unify audio bank referencesdannye1-1/+1
2015-07-22Rename sound effect filesdannye1-1/+1
2015-07-18miscYamaArashi1-8/+8
2015-07-14hall of fame / creditsYamaArashi1-1/+1
2015-07-13comment slot machineYamaArashi1-2/+2
2015-07-12use constant for bg transfer dest hram varYamaArashi1-2/+2
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
2015-02-07serial/trade/miscYamaArashi1-5/+5
2014-09-23Rename hVBlank* constants to h*.yenatch1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-16Use macros to define predefs.yenatch1-4/+2
2014-06-10More music bank referencesU-Fish-PC\Daniel1-1/+1
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-1/+1
2014-05-31Split more code out of home.asm.yenatch1-0/+139