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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
Lines
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-1
/
+1
2020-11-05
Sync home and macro code with pokeyellow
Rangi
1
-1
/
+1
2020-07-07
Use HIGH() and LOW()
Rangi
1
-2
/
+2
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-30
/
+30
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-6
/
+6
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-3
/
+3
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-3
/
+3
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2015-08-08
commented audio code
YamaArashi
1
-7
/
+7
2015-07-22
Unify audio bank references
dannye
1
-1
/
+1
2015-07-22
Rename sound effect files
dannye
1
-1
/
+1
2015-07-18
misc
YamaArashi
1
-8
/
+8
2015-07-14
hall of fame / credits
YamaArashi
1
-1
/
+1
2015-07-13
comment slot machine
YamaArashi
1
-2
/
+2
2015-07-12
use constant for bg transfer dest hram var
YamaArashi
1
-2
/
+2
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-1
/
+1
2015-02-07
serial/trade/misc
YamaArashi
1
-5
/
+5
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-1
/
+1
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-2
/
+2
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-16
Use macros to define predefs.
yenatch
1
-4
/
+2
2014-06-10
More music bank references
U-Fish-PC\Daniel
1
-1
/
+1
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-31
Split more code out of home.asm.
yenatch
1
-0
/
+139