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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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init.asm
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Author
Age
Files
Lines
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
1
-1
/
+1
*
Sync home and macro code with pokeyellow
Rangi
2020-11-05
1
-1
/
+1
*
Use HIGH() and LOW()
Rangi
2020-07-07
1
-2
/
+2
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-30
/
+30
*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
2020-07-04
1
-6
/
+6
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-3
/
+3
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-3
/
+3
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-1
/
+1
*
commented audio code
YamaArashi
2015-08-08
1
-7
/
+7
*
Unify audio bank references
dannye
2015-07-22
1
-1
/
+1
*
Rename sound effect files
dannye
2015-07-22
1
-1
/
+1
*
misc
YamaArashi
2015-07-18
1
-8
/
+8
*
hall of fame / credits
YamaArashi
2015-07-14
1
-1
/
+1
*
comment slot machine
YamaArashi
2015-07-13
1
-2
/
+2
*
use constant for bg transfer dest hram var
YamaArashi
2015-07-12
1
-2
/
+2
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-1
/
+1
*
serial/trade/misc
YamaArashi
2015-02-07
1
-5
/
+5
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-1
/
+1
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-2
/
+2
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-2
/
+2
*
Use macros to define predefs.
yenatch
2014-06-16
1
-4
/
+2
*
More music bank references
U-Fish-PC\Daniel
2014-06-10
1
-1
/
+1
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
1
-1
/
+1
*
Split more code out of home.asm.
yenatch
2014-05-31
1
-0
/
+139