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* Label and document hFFD7 more accuratelySatoMew2020-11-291-1/+1
* Sync home and macro code with pokeyellowRangi2020-11-051-1/+1
* Use HIGH() and LOW()Rangi2020-07-071-2/+2
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-30/+30
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-041-6/+6
* Replace raw hex values with HRAM constantsRangi2020-07-031-3/+3
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
* commented audio codeYamaArashi2015-08-081-7/+7
* Unify audio bank referencesdannye2015-07-221-1/+1
* Rename sound effect filesdannye2015-07-221-1/+1
* miscYamaArashi2015-07-181-8/+8
* hall of fame / creditsYamaArashi2015-07-141-1/+1
* comment slot machineYamaArashi2015-07-131-2/+2
* use constant for bg transfer dest hram varYamaArashi2015-07-121-2/+2
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
* serial/trade/miscYamaArashi2015-02-071-5/+5
* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
* Use macros to define predefs.yenatch2014-06-161-4/+2
* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
* Split more code out of home.asm.yenatch2014-05-311-0/+139