| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 11 days | warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntro | Ash Ketchum | 1 | -4/+0 | |
| - home/overworld.asm: SELECT in the overworld farcalls WarpMenu, then restarts the overworld loop so the fly-warp flags get processed. - engine/warp_menu.asm (new): WarpMenu reuses the fly-warp machinery (wDestinationMap + BIT_FLY_WARP/BIT_USED_FLY). B1 warps to Pallet unconditionally to validate the hook; the real destination menu is next. - Moved the fastboot intro-skip out of home/init.asm into PlayIntro (bank 10) to reclaim ~10 bytes of home ROM0 for the overworld hook. Net boot behavior is unchanged; new-game path still shows the intro. | |||||
| 11 days | fastboot: skip intro/title/menu and autoload save if one exists | Ash Ketchum | 1 | -0/+4 | |
| Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook. | |||||
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 1 | -12/+1 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -6/+6 | |
| 2024-09-24 | Identify hardware register bits (#469) | Sylvie | 1 | -2/+2 | |
| 2024-01-03 | Update to RGBDS 0.7.0 (#447) | Rangi | 1 | -6/+6 | |
| 2023-02-26 | Complete and improve debug name labels (#408) | SatoMew | 1 | -1/+1 | |
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2021-05-31 | Clean up Yellow's WRAM | Rangi | 1 | -1/+1 | |
| 2020-11-29 | Label and document hFFD7 more accurately | SatoMew | 1 | -1/+1 | |
| 2020-11-05 | Sync home and macro code with pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -40/+40 | |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 1 | -2/+2 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -30/+30 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported âľ | Rangi | 1 | -6/+6 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -3/+3 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -3/+3 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2018-04-01 | fix some constants | yenatch | 1 | -1/+1 | |
| 2016-06-12 | sync home | YamaArashi | 1 | -1/+3 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -3/+3 | |
| 2016-06-08 | Pikapic animation function labels | pikalaxalt | 1 | -3/+1 | |
| 2015-08-30 | Fixes. | luckytyphlosion | 1 | -1/+1 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -7/+7 | |
| 2015-08-01 | Attempt to make yellow buildable, part 4 | luckytyphlosion | 1 | -2/+2 | |
| Hardcoded pointers, dr (define rom) macro. | |||||
| 2015-07-22 | Unify audio bank references | dannye | 1 | -1/+1 | |
| 2â1 8â2 1fâ3 | |||||
| 2015-07-22 | Rename sound effect files | dannye | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -8/+8 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -1/+1 | |
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -2/+2 | |
| 2015-07-12 | use constant for bg transfer dest hram var | YamaArashi | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-29 | home.asm label fixes. | luckytyphlosion | 1 | -1/+1 | |
| 2015-06-07 | Fixed many homebank functions. | luckytyphlosion | 1 | -4/+6 | |
| Func_159b, fade.asm, init.asm, lcdc.asm, play_time.asm, serial.asm, text.asm. Added some wram/hram addresses too. | |||||
| 2015-06-05 | Fix EOL to LF to make push requests more doable. | luckytyphlosion | 1 | -136/+136 | |
| 2015-06-04 | EOL Windows->UNIX | U-Daniel-PC\Daniel | 1 | -136/+136 | |
| 2015-05-17 | Completed home/overworld.asm with other related functions | luckytyphlosion | 1 | -137/+136 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -5/+5 | |
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -1/+1 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -2/+2 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-06-16 | Use macros to define predefs. | yenatch | 1 | -4/+2 | |
| 2014-06-10 | More music bank references | U-Fish-PC\Daniel | 1 | -1/+1 | |
| Now the AUDIO constants in audio.asm can be edited freely | |||||
| 2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-31 | Split more code out of home.asm. | yenatch | 1 | -0/+139 | |
