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* warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntroAsh Ketchum7 days1-4/+0
| | | | | | | | | | | - home/overworld.asm: SELECT in the overworld farcalls WarpMenu, then restarts the overworld loop so the fly-warp flags get processed. - engine/warp_menu.asm (new): WarpMenu reuses the fly-warp machinery (wDestinationMap + BIT_FLY_WARP/BIT_USED_FLY). B1 warps to Pallet unconditionally to validate the hook; the real destination menu is next. - Moved the fastboot intro-skip out of home/init.asm into PlayIntro (bank 10) to reclaim ~10 bytes of home ROM0 for the overworld hook. Net boot behavior is unchanged; new-game path still shows the intro.
* fastboot: skip intro/title/menu and autoload save if one existsAsh Ketchum7 days1-0/+4
| | | | | | | | | | | | | | Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook.
* Merge branch 'master' of https://github.com/pret/pokereddannye2025-09-061-12/+1
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| * Label and constant cleanup (#528)Narishma-gb2025-09-031-12/+1
| | | | | | | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-07-021-6/+6
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| * Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-6/+6
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-09-251-2/+2
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| * Identify hardware register bits (#469)Sylvie2024-09-241-2/+2
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-05-051-6/+6
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| * Update to RGBDS 0.7.0 (#447)Rangi2024-01-031-6/+6
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2023-04-251-1/+1
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| * Complete and improve debug name labels (#408)SatoMew2023-02-261-1/+1
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| * RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
| | | | | | New MACRO and DEF syntax
* | RGBDS syntax updates (#86)vulcandth2022-06-061-1/+1
| | | | | | New MACRO and DEF syntax
* | Clean up Yellow's WRAMRangi2021-05-311-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-151-1/+1
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| * Label and document hFFD7 more accuratelySatoMew2020-11-291-1/+1
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| * Sync home and macro code with pokeyellowRangi2020-11-051-1/+1
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| * Use HIGH() and LOW()Rangi2020-07-071-2/+2
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-30/+30
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| * Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-6/+6
| | | | | | | | by rgbds 0.4.0)
| * Replace raw hex values with HRAM constantsRangi2020-07-031-3/+3
| | | | | | | | To do: turn constants into labels and use ldh
| * H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
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| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* | Start reorganizing pokeyellowRangi2020-11-041-1/+1
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* | Sync with pokereddannye2020-11-041-40/+40
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* | fix some constantsyenatch2018-04-011-1/+1
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* | sync homeYamaArashi2016-06-121-1/+3
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* | remove address commentsYamaArashi2016-06-111-3/+3
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* | Pikapic animation function labelspikalaxalt2016-06-081-3/+1
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* | Fixes.luckytyphlosion2015-08-301-1/+1
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* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-22/+22
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| * commented audio codeYamaArashi2015-08-081-7/+7
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| * Unify audio bank referencesdannye2015-07-221-1/+1
| | | | | | | | | | | | 2→1 8→2 1f→3
| * Rename sound effect filesdannye2015-07-221-1/+1
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| * miscYamaArashi2015-07-181-8/+8
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| * hall of fame / creditsYamaArashi2015-07-141-1/+1
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| * comment slot machineYamaArashi2015-07-131-2/+2
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| * use constant for bg transfer dest hram varYamaArashi2015-07-121-2/+2
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Attempt to make yellow buildable, part 4luckytyphlosion2015-08-011-2/+2
| | | | | | | | Hardcoded pointers, dr (define rom) macro.
* | home.asm label fixes.luckytyphlosion2015-06-291-1/+1
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* | Fixed many homebank functions.luckytyphlosion2015-06-071-4/+6
| | | | | | | | | | | | Func_159b, fade.asm, init.asm, lcdc.asm, play_time.asm, serial.asm, text.asm. Added some wram/hram addresses too.
* | Fix EOL to LF to make push requests more doable.luckytyphlosion2015-06-051-136/+136
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* | Completed home/overworld.asm with other related functionsluckytyphlosion2015-05-171-137/+136
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* serial/trade/miscYamaArashi2015-02-071-5/+5
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* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
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* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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