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* Label and document hFFD7 more accuratelySatoMew2020-11-291-1/+1
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* Sync home and macro code with pokeyellowRangi2020-11-051-1/+1
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* Use HIGH() and LOW()Rangi2020-07-071-2/+2
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-30/+30
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-6/+6
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-031-3/+3
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* commented audio codeYamaArashi2015-08-081-7/+7
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* Unify audio bank referencesdannye2015-07-221-1/+1
| | | | | | 2→1 8→2 1f→3
* Rename sound effect filesdannye2015-07-221-1/+1
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* miscYamaArashi2015-07-181-8/+8
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* hall of fame / creditsYamaArashi2015-07-141-1/+1
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* comment slot machineYamaArashi2015-07-131-2/+2
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* use constant for bg transfer dest hram varYamaArashi2015-07-121-2/+2
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-071-5/+5
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* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
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* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use macros to define predefs.yenatch2014-06-161-4/+2
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* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
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* Split more code out of home.asm.yenatch2014-05-311-0/+139