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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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trainers.asm
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Age
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*
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
2026-01-07
1
-2
/
+2
*
Comment more unreferenced local labels (#550)
Narishma-gb
2025-12-15
1
-12
/
+12
*
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
2025-11-25
1
-1
/
+1
*
Use combined hardware constants
Rangi42
2025-06-30
1
-1
/
+1
*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
1
-3
/
+3
*
`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`
Vortyne
2024-10-07
1
-1
/
+1
*
Identify `wCurrentMapScriptFlags` bits (#467)
Sylvie
2024-09-24
1
-2
/
+2
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
1
-2
/
+2
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-29
/
+29
*
Use BANK("Trainer Sight") to apply to all four possible functions in the "Tra...
Vortyne
2023-12-23
1
-1
/
+1
*
Thoroughly document debug code (#410)
SatoMew
2023-07-15
1
-0
/
+2
*
fix ExecuteCurMapScriptInTable's comment
Akatsuki-py
2020-09-19
1
-1
/
+2
*
SONY -> RIVAL
Rangi
2020-07-17
1
-3
/
+3
*
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-15
1
-0
/
+5
*
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
1
-1
/
+1
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-3
/
+3
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-9
/
+9
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-2
/
+2
*
Move more code from home.asm to home/
Rangi
2020-07-03
1
-0
/
+436