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* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-071-2/+2
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-12/+12
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-1/+1
* Use combined hardware constantsRangi422025-06-301-1/+1
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-3/+3
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-1/+1
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-241-2/+2
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-2/+2
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-29/+29
* Use BANK("Trainer Sight") to apply to all four possible functions in the "Tra...Vortyne2023-12-231-1/+1
* Thoroughly document debug code (#410)SatoMew2023-07-151-0/+2
* fix ExecuteCurMapScriptInTable's commentAkatsuki-py2020-09-191-1/+2
* SONY -> RIVALRangi2020-07-171-3/+3
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+5
* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-141-1/+1
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-3/+3
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-9/+9
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-2/+2
* Move more code from home.asm to home/Rangi2020-07-031-0/+436