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* Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-22
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| * enumerate eventsYamaArashi2015-07-20
* | Unify audio bank referencesdannye2015-07-22
* | Rename sound effect filesdannye2015-07-22
* | Name some battle sound effectsdannye2015-07-21
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* namingYamaArashi2015-07-19
* jpab/jpba macrosYamaArashi2015-07-19
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
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| * small changesYamaArashi2015-07-18
| * miscYamaArashi2015-07-18
* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
* fix variable namingYamaArashi2015-07-18
* named wram variablesYamaArashi2015-07-14
* hall of fame / creditsYamaArashi2015-07-14
* Comment naming screendannye2015-07-14
* Use more screen dimension constantsdannye2015-07-14
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
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| * comment slot machineYamaArashi2015-07-13
| * named wram variablesYamaArashi2015-07-12
| * use constant for bg transfer dest hram varYamaArashi2015-07-12
| * shake screen functionsYamaArashi2015-07-12
* | Use more *Coorddannye2015-07-14
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* Start using text predef macrosdannye2015-07-04
* No more ldhU-Daniel-PC\Daniel2015-07-03
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* EOL Windows->UNIXU-Daniel-PC\Daniel2015-06-01
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
* commented battle stuffYamaArashi2015-02-07
* Fix typo in nameYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Split copy and serial functions out of home.asm.yenatch2014-08-12
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Fix a typo in home/vcopy.asm.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* More music bank referencesU-Fish-PC\Daniel2014-06-10
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
* Split more code out of home.asm.yenatch2014-05-31
* Split the text engine out of home.asm.yenatch2014-05-30
* Split out joypad and overworld code from home.asm.yenatch2014-05-30